41. Design and use of serious games
Author: / Marja Kankaanranta, Pekka Neittaanm?nki [editors]
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer games--Design,Computer games--Programming,Computer games--Social aspects
Classification :
QA
,
76
.
76
,.
C672
,
D48
,
2009


42. Design and use of serious games
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: Computer games ; Design. ; Computer games ; Programming. ; Computer games ; Social aspects. ;

43. Designing immersive video games using 3DUI technologies :
Author: Arun K. Kulshreshth, Joseph J. LaViola Jr.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design.,Computer games-- Programming.,Computer games-- Design.,Computer games-- Programming.,GAMES-- Board.,Games development & programming.,Graphics programming.,User interface design & usability.
Classification :
QA76
.
76
.
C672


44. Designing virtual worlds
Author: / Richard A Bartle
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Human-computer interaction,Computer games- Programming,Computer games- Design,Virtual reality- Social aspects,Internet games
Classification :
QA76
.
9
.
H85
,
B36
2004


45. Designing virtual worlds
Author: / Richard A Bartle
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Human-computer interaction,Computer games- Programming,Computer games- Design,Virtual reality- Social aspects,Internet games
Classification :
QA76
.
9
.
H85
,
B36
2004


46. Developing serious games /
Author: Bryan Bergeron.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design.,Computer games-- Programming.,Computer games-- Design.,Computer games-- Design.,Computer games-- Programming.,Computer games-- Programming.,GAMES-- Video & Electronic.
Classification :
QA76
.
76
.
C672
B43
2006eb


47. Emergence in games /
Author: Penny Sweetser.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design-- Psychological aspects.,Computer games-- Programming.,Emergence (Philosophy),Émergence (Philosophie),Jeux d'ordinateur-- Conception-- Aspect psychologique.,Jeux d'ordinateur-- Programmation.,Computer games-- Design-- Psychological aspects.,Computer games-- Programming.,Computer games-- Programming.,Emergence (Philosophy),Emergence (Philosophy),GAMES-- Video & Electronic.
Classification :
QA76
.
76
.
C672
S94
2008eb


48. Flash game development by example
Author: Emanuele Feronato
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design,Computer games-- Programming
Classification :
QA76
.
76
.
C672
F47
2011


49. Flash 10 multiplayer game essential
Author: Prashanth Hirematada
Library: Central Library and Information Center of Shahed University (Tehran)
Subject: Flash (Computer file),Computer games, Design,Computer games, Programming,Video games, Design,Electronic books., lcgft

50. Flash 10 multiplayer game essentials
Author: Prashanth Hirematada
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design,Computer games-- Programming,Video games-- Design
Classification :
QA76
.
76
.
C672
H57
2010


51. Focus on 3D models /
Author: Evan Pipho
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design,Computer games-- Programming,Three-dimensional imaging

52. Focus on MOD programming for Quake III Arena
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: Quake (Computer file) ; Computer games ; Design. ; Computer games ; Programming. ;

53. Focus on MOD programming for Quake III Arena
Author: / Shawn Holmes,Title on cover: Focus on MOD programming in Quake III Arena..
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Quake (Computer file),Computer games--Design,Computer games--Programming,Computer graphics.
Classification :
QA
,
76
.
76
,.
C672
,
H67
,
2002


54. Focus on MOD programming for Quake III arena /
Author: Shawn Holmes.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Quake (Computer file),Quake (Computer file),Computer games-- Design.,Computer games-- Programming.,Computer graphics.,Computer games-- Design.,Computer games-- Programming.,Computer graphics.,GAMES-- Video & Electronic.
Classification :
QA76
.
76
.
C672
H67
2002eb


55. Focus on MOD programming for quake III arena
Author: Holmes, Shawn
Library: Central Library and Documents Center of Industrial University of Khaje Nasiredin Toosi (Tehran)
Subject: Design ، Computer games,Programming ، Computer games,، Computer graphics
Classification :
QA
76
.
76
.
C672
H67


56. Focus on creating MOD for quake III arena
Author: / Shawn Holmes
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Design,Computer games- Programming,Computer graphics,Quake (Computer file)
Classification :
QA76
.
76
.
C672
,
H67
2002


57. Fundamentals of game design
Author: / Ernest Adams, Andrew Rollings
Library: Ilam University Central Library (Ilam)
Subject: Computer games, Design,Computer games, Programming,Video games, Design
Classification :
QA76
.
76
.
C672A322
2007


58. Fundamentals of game design /
Author: Ernest Adams
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design.,Computer games-- Programming.,Video games-- Design.
Classification :
QA76
.
76
.
C672
A322
2010


59. GLSL essentials
Author: Jacobo Rodríguez
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design,Computer games-- Programming,Three-dimensional display systems
Classification :
QA76
.
76
.
C672
R63
2013


60. Game AI pro2 :
Author: edited by Steven Rabin
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence,Computer games-- Design,Computer games-- Programming
Classification :
QA76
.
76
.
C672

